Track assignments you finished. Pick any date range, then refresh charts or generate a written report. Completion times are stored in UTC.
Quick
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Recent activity
Purchase History Lookup
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Player Profiles
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Moderate player
Bans take effect immediately. Game bans go through Roblox's ban system; trade bans block trading in-game.
Ban history
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Follow Player
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Add Items
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Add Badge
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Showing (Current)
Show
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Type
Item / Product
Currency
Amount
Purchase Time
Place ID
Page 1
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Transaction Id
Trades
Trade Time
Revert
Net Trade Value
Page 1
Error Logs
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Errors per hour
last 7 days · follows your filters
Page 1
ID
Title
Description
Assigned Devs
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Server Memory
Memory utilization (MB) over time for the highest-usage live servers.
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No memory data recorded for the current window.
SQL Console
Runs raw SQL against the production database — admin only, and there is no undo. Double-check writes.
Ctrl / ⌘ + Enter
Vision Board
Saved
100%
Double-click anywhere — or hit “+ Add Idea” — to drop your first idea ✦ Drag the coloured bar to move · drag the corner to resize · scroll to zoom · drag the background to pan
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Auto-Responses
Canned replies for known issues. When a bug cluster matches one of these, the assignee can review it and send the reply to every reporter in that cluster in one click.
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Urgency Labels
Broad signals checked against every assigned bug cluster — e.g. “does this involve data loss?”. Matches show as colored chips on the assignment cards and can be filtered there.
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New auto-response
New urgency label
Analytics overview
Experience metrics reported by Roblox. Revenue is net of their cut, across every revenue type.
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Net earnings (USD)
$0.00
— Robux net— visits
Daily active users—
Monthly active users—
Paying users—
Paying conversion—
Earnings over time
Daily net USD reported by Roblox.
Daily active users
Unique players per day.
Per-player economics
How much each paying player is worth, and how many come back.
Revenue per paying user—
Day 1 retention—
Day 7 retention—
Day 30 retention—
Engagement
Audience size, visits and how much of it comes back. All reported by Roblox.
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Daily active users (avg)
—
— monthly active— visits
Stickiness (DAU/MAU)—
Day 1 retention—
Day 7 retention—
Day 30 retention—
Daily active users
Unique players per day.
Visits
Server joins per day, not unique players.
Day 1 retention
Came back the next day.
Day 7 retention
Still playing a week later.
Day 30 retention
Still playing a month later.
Monetization
Earnings reported by Roblox, after their cut, across every revenue type. Product detail comes from our own receipts.
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Today so far
$0.00
Our own receipts, developer products only. Roblox's own figure for today
lands tomorrow and has been running about 20 percent higher, because
gamepasses are not recorded here.
Net earnings (USD)
$0.00
vs first half of range$0.00 avg / day0 Robux net
Gross spend—
Dev products (ours)—
Not captured by us—
Best day—
Earnings over time
Daily net USD as reported by Roblox.
By platform
Share of net earnings by device.
Top countries
Highest earning markets in range.
Country
Robux
Share
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Top products by revenue
Highest-earning developer products, from our receipts.
Game passes
By purchase count. Robux per pass is not recorded, which is part of the gap above.
Gamepass ID
Purchases
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All developer products
Full breakdown for the selected range.
Product ID
Purchases
Robux
USD
Share
Pick a range and hit Apply.
Total Liquid Diamonds
0
Avg/Player
0
Net Flow (Earned - Spent)
+0
Item CPI (% vs start)
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Monetary Inflation (per day)
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Daily Earned
Daily Spent
Net Flow
Total in Circulation
Item CPI % change vs first period
Wealth Distribution
Top 50 PlayersBy total currency
No data available
Top 10% Wealth Share Over Time
How much of all in-game currency the richest 10% of players hold. Higher = wealth more concentrated.
Dorms with more than one player report, most-reported first. Loads more as you scroll.
Room ID
Owner
Reports
Reporters
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— end of dorm reports —
Issue Game Ban
Bans the player from joining the game. They'll be kicked on next join.
Every player_id in the file is game-banned with the reason & expiry below.
Trade Moderation
Set a player's trade moderation state — ban, flag for review, or clear. Banned blocks trading (they can still play the game).
Every player_id in the file is trade-banned with the reason & expiry below.
Tickets
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Open
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Unassigned
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Resolved (30d)
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Avg resolution
Trend
Type
Kind
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Ticket Pool
New tickets land here unassigned — oldest first. Pick one up to claim it.
Player
Type
Ticket
Waiting since
Your Tickets
Closed Tickets whole team
Closed between→
Player
Type
Ticket
Outcome
Closed by
Closed
Player Gains
Fastest-gaining players, ranked by total change over the window. Reported by the game at each logout.
Field
Place
Joined RH
Banned
WindowTop
Average session length is time played divided by sessions. This field is what makes per-hour rates possible: ranking on gain per DAY punishes players for playing a lot, per hour does not.
Ranking…
#
Player
Joined RH
Total gained
Per day
Sessions
Days active
Offline value changes
A player's session started at a different value than their last session ended at, meaning the value changed while they were offline. Expected only from portal admin edits; anything else is an external datastore write. Last 30 days, biggest first.
Player
Field
Left with
Came back with
Offline change
Detected
Net Worth
Everything a player owns, valued: items priced from trade data or the shop, plus their diamonds. Reported by the game at each logout. To rank by how FAST a player's net worth is growing, use the NetWorth field on Player Gains.
Last seen
Joined RH
Banned
Valuing…
#
Player
Net worth
Items
Diamonds
Stacks
Unpriced
Joined RH
Last logout
Click any row to see what the total is made of.
Triage Agent
What the bug-triage bot on the VM is doing, and whether it is healthy. Refreshes every 30 seconds while this page is open.
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Window
Notes per hour
A run of empty bars means the loop stopped, which throughput totals alone will hide.
Verdicts
Clusters noted more than twice
The bot keeps being handed something it cannot finish, so it writes the same verdict again and again. This looks like productivity on every other measure, which is how one cluster reached 20 identical notes before anyone noticed.